Codes CLANS · DIFFICULT · GRENADES · HELLO verified 14 October 2026 — 694 free cash
Tactical: Swat Simulator Guide

What to buy first

The buying order for your first few thousand cash, and what to skip.

Last verified 2026-10-14 · Build 12 Oct 2026

Quick answer

Armour first, then a sight, then a rifle you can keep, then a muzzle brake and flashbangs. Cosmetics and the shield can wait.

A spending order that survives contact with the actual game.

Officers conferring in the lobby before an operation

Start with the free money

Claim the four live codes and the group-and-like bonus before you spend anything. That is 694 cash from codes plus $350 and 100 XP from the group reward, which is enough to skip the two hours of running the bank with a starting shotgun that most officers spend.

The order

PriorityBuyRough costWhy now
1Body armour (vest, then plate kit)Locker armour tabThe officer-down line costs more than armour
2A sight for your primaryArmory, cheapHalf of the game happens past 25 metres, even indoors
3A rifle for the free rosterA few hundred cashUnlocks the bank, prison, museum and port
4Muzzle brakeArmoryMakes the rifle reliable rather than merely adequate
5Flashbangs and utilityArmoryEvery room with a civilian in it
6Second primary for close workArmoryThe house pads stop being a gamble

What to skip until later

  • Cosmetics. Uniforms and headgear do not affect a single gunfight.
  • The full-body shield. 2,100 cash for one entry angle.
  • The sniper and the beanbag if you are not buying Robux. They are good, they are narrow, and cash cannot buy them.
  • Doubled rewards on every raid. The upsell is worth it when a run scored well; it is not worth it on a C.

What a first good loadout looks like

Sighted rifle, pistol, flashbang, armour. That kit clears the bank, the prison, the museum, the apartments and the house raids. The port wants the same gun with a muzzle brake; the house wants the shotgun you already own.

Common questions

How much cash do I need to be comfortable?

A rifle, a sight and a vest is the floor. After that, cash stops being the constraint and rank does.

Is it worth buying armour every raid?

Armour is bought once in the locker, not per raid, and the in-mission upgrade prompt only appears for officers who already own the tier.

Should I buy the cheapest gun first?

Buy the gun that matches the pads you still have left to clear. Cheap and wrong is more expensive than expensive and right.