Codes CLANS · DIFFICULT · GRENADES · HELLO verified 14 October 2026 — 694 free cash
Tactical: Swat Simulator Guide

Attachments guide

Sight, brake, fire mode: the three purchases that fix a stock rifle.

Last verified 2026-10-14 · Build 12 Oct 2026

Quick answer

Buy the sight first, then the muzzle brake, then switch to semi-automatic. A magnified optic indoors is slower than the alternative.

Attachments are where a stock rifle turns into a weapon that hits what you point it at. The armory sells them; the order matters.

Close view of a rifle's optic and muzzle

Buy in this order

  1. Sight. The single biggest accuracy upgrade in the game, and the reason hallway fights stop being coin flips.
  2. Muzzle brake. Tames the muzzle rise so the second and third shots land where the first one did.
  3. Fire mode. Switching a rifle to semi-automatic does not change its stat card; it changes how many shots you place per magazine.

What each attachment does for you

AttachmentEffectBest on
Sight / opticMakes mid-range targets resolvableEverything except a house-raid shotgun
Muzzle brakeReduces muzzle rise, tightens follow-up shotsRifles, especially on the open pads
Semi-auto fire modeOne shot per click, less sprayRifles and the service pistol
LaserVisible aiming point; shows up as a green dot on official screenshotsDark interiors such as the museum

When to leave the menu alone

  • Shotguns indoors. A sight on a door gun is weight you do not need at three metres.
  • Sniper, indoors. The R700 belongs on the desert and the dock; no attachment fixes a stairwell.
  • Cosmetics before function. The locker sells plenty that looks good and changes nothing.

What empty attachment menus mean

If a gun shows no options under Customize, that is the locker telling you there is nothing available for that slot yet. It is not a bug and it is not a locked pass feature — it is the roster.

Common questions

Do attachments cost Robux?

No. Attachments are a cash purchase in the armory.

Which fire mode should I run?

Semi-automatic on rifles and the pistol, full-auto only when a room is already lost.

Do lasers help in the dark pads?

They help you point, and they help the enemy find you. Use them on the museum and nowhere else.