Arrests and civilians
Shout, cuff, confirm: why the arrest line pays and a stray shot costs.
Shout before you shoot, cuff everyone who complies, and remember that civilians only count as rescued once they are restrained and the area is clear.
The difference between a good officer and a busy one is what happens in the two seconds after a door opens. This page is about those two seconds.

Shout first
The shout key orders everyone in front of you down. Suspects who comply can be cuffed, and cuffed suspects count toward the secure all hostiles line without the risk of a firefight that pulls in the rest of the floor.
Shooting a suspect who was already going down is the textbook way to lose a payout. Civilian casualties and officer-down penalties both come straight off the debrief total.
Cuff everything that moves and is not shooting
Civilians are the rescue all civilians line, and they only count once restrained with the area safe. In practice that means: shout, cuff, keep sweeping. Do not stop to escort anyone — the game resolves the rescue when the sweep completes.
When to go non-lethal
- Taser — the default non-lethal. Short range, slow, and its stat card reads 5/100 across damage, firerate and control. Use it when a suspect is compliant-but-not-cuffed or when you are clearing a room with civilians behind the target.
- Beanbag shotgun — a Robux pass weapon that stuns NPCs. It is the cleanest way to run a non-lethal sweep without dumping a taser charge into a crowd.
- Full-body shield — the armory sells one for 2,100 cash. It is a front-door tool, not a room-clearer.
Reading a target before you fire
Prison wings and museum galleries are full of silhouettes that look identical until they raise a weapon. The reliable tells in the current build:
- A weapon in hand, at any point, justifies the shot.
- Hands raised or on the knees means they are already out of the fight.
- Suspects who run are not automatically armed — many are just civilians moving away from gunfire.
Common questions
Do arrests pay more than kills?
The objective line is secure all hostiles, which counts a cuffed suspect and a neutralised one the same. The difference is risk: a live firefight costs armour, health and sometimes a teammate.
Can civilians be shot without penalty?
No. Civilian casualties pull the rating and the payout down, and the debrief marks them.
What happens if I cuff a suspect who is really a hostile?
Nothing bad. Cuffed is cuffed; the pad is clear either way.



