Weapons and the locker
The default kit, the armory price list and the two currencies that never mix.
You start with an M870 pump shotgun, a USP pistol and a taser. Cash buys the free roster, attachments and armour; Robux buys the pass row.
There are two economies in the locker and they do not mix. Cash buys what the free roster sells; Robux buys the pass row. Confusing the two is the single most common locker mistake.

What you start with
Every officer walks in with the same three-slot kit:
| Slot | Item | Detail from the HUD |
|---|---|---|
| 1 | M870 pump shotgun | Reads Pump-Action 7/7, .12 gauge |
| 2 | USP pistol | .45 ACP, 12/12, fire mode Semi |
| 3 | Taser | Stat card 5/100 damage, 5/100 firerate, 5/100 control |
| Gadget | Handcuffs | For civilians and compliant suspects |
That is a workable loadout for a house raid and a poor one for a dock.
Cash gear in the armory
| Item | Price | Status in the build |
|---|---|---|
| Taser | $0 | Equipped by default |
| Breaching Shotgun | $250 | Purchase, also an FBI pass extra |
| C4 | $250 | Purchase, also a Special Forces pass extra |
| Full-Body Shield | $2,100 | Purchase |
Cash also buys the primary weapons the free roster carries and the attachments that go on them. The armory is where both happen: pick a slot, then Customize.
Robux weapons and gear
| Pass | Robux | What it adds |
|---|---|---|
| R700 [Sniper] | 69 | A stock sniper rifle |
| Beanbag Shotgun | 49 | A shotgun that stuns NPCs |
| Medkit | 65 | Heal gadget, +90 HP on a 20 second cooldown |
| Double XP | 99 | Multiplies XP |
| Double Cash | 149 | Doubles cash from in-game sources |
| K9 Dog | 185 | A dog that follows, attacks nearby enemies and sits on command |
| V.I.P | 199 | Daily paycheck, exclusive locker items, chat tag |
| FBI | 225 | Exclusive gear and uniforms, a breaching shotgun, one pad |
| Special Forces | 249 | Exclusive kit, C4, the MP5 primary, two pads |
Stat cards, and what they are worth
The locker shows a stat block per weapon — damage, firerate and control, each out of 100. The taser sits at 5/100 across all three, which is the game's way of saying "this is a tool, not a weapon". Read the block before you spend: a gun with a high damage figure and a low control figure is a gun you will miss with under pressure.
How unlocking works
- Cash unlocks the free roster. Primaries, attachments, sights and gear in the armory.
- Robux unlocks the pass row. MP5, the sniper, the beanbag, the K9, the FBI and Special Forces kit.
- Rank gates some content, and armour is what keeps you in the fight long enough to use any of it.
Common questions
Can codes give me a weapon?
No. Codes pay cash, and cash buys from the free roster only.
Is the sniper worth 69 Robux?
On the desert and the port, yes. Indoors it is dead weight you cannot swing in a stairwell.
Which gun should I buy first with cash?
Whatever your pad asks for. The buying order page walks through it.



