Codes CLANS · DIFFICULT · GRENADES · HELLO verified 14 October 2026 — 694 free cash
Tactical: Swat Simulator Guide

Weapons and the locker

The default kit, the armory price list and the two currencies that never mix.

Last verified 2026-10-14 · Build 12 Oct 2026

Quick answer

You start with an M870 pump shotgun, a USP pistol and a taser. Cash buys the free roster, attachments and armour; Robux buys the pass row.

There are two economies in the locker and they do not mix. Cash buys what the free roster sells; Robux buys the pass row. Confusing the two is the single most common locker mistake.

Locker and armoury area with weapon racks

What you start with

Every officer walks in with the same three-slot kit:

SlotItemDetail from the HUD
1M870 pump shotgunReads Pump-Action 7/7, .12 gauge
2USP pistol.45 ACP, 12/12, fire mode Semi
3TaserStat card 5/100 damage, 5/100 firerate, 5/100 control
GadgetHandcuffsFor civilians and compliant suspects

That is a workable loadout for a house raid and a poor one for a dock.

Cash gear in the armory

ItemPriceStatus in the build
Taser$0Equipped by default
Breaching Shotgun$250Purchase, also an FBI pass extra
C4$250Purchase, also a Special Forces pass extra
Full-Body Shield$2,100Purchase

Cash also buys the primary weapons the free roster carries and the attachments that go on them. The armory is where both happen: pick a slot, then Customize.

Robux weapons and gear

PassRobuxWhat it adds
R700 [Sniper]69A stock sniper rifle
Beanbag Shotgun49A shotgun that stuns NPCs
Medkit65Heal gadget, +90 HP on a 20 second cooldown
Double XP99Multiplies XP
Double Cash149Doubles cash from in-game sources
K9 Dog185A dog that follows, attacks nearby enemies and sits on command
V.I.P199Daily paycheck, exclusive locker items, chat tag
FBI225Exclusive gear and uniforms, a breaching shotgun, one pad
Special Forces249Exclusive kit, C4, the MP5 primary, two pads

Stat cards, and what they are worth

The locker shows a stat block per weapon — damage, firerate and control, each out of 100. The taser sits at 5/100 across all three, which is the game's way of saying "this is a tool, not a weapon". Read the block before you spend: a gun with a high damage figure and a low control figure is a gun you will miss with under pressure.

How unlocking works

  • Cash unlocks the free roster. Primaries, attachments, sights and gear in the armory.
  • Robux unlocks the pass row. MP5, the sniper, the beanbag, the K9, the FBI and Special Forces kit.
  • Rank gates some content, and armour is what keeps you in the fight long enough to use any of it.

Common questions

Can codes give me a weapon?

No. Codes pay cash, and cash buys from the free roster only.

Is the sniper worth 69 Robux?

On the desert and the port, yes. Indoors it is dead weight you cannot swing in a stairwell.

Which gun should I buy first with cash?

Whatever your pad asks for. The buying order page walks through it.