How to play
Locker, pad, tasks, debrief: the whole loop, plus how the score is built.
Pick your kit in the locker, start an operation from a mission pad, complete the Active Tasks listed on the left of the screen, then take the debrief payout.
The whole experience is one loop: gear up in the locker, start an operation on a pad, clear the tasks, collect the debrief. Everything else is detail around that.

The loop, step by step
- Locker. Choose primary, secondary and gadget. Check the armour tab.
- Mission pad. Walk up to a pad in the lobby and pick an operation. The list shows the pad name, a one-line brief and its location.
- Party size. Choose 1 to 5. Servers hold up to twelve players in total.
- Start. The place loads and the briefing voice runs.
- Clear. Work the Active Tasks: civilians, hostiles, evidence, cash.
- Debrief. Objective lines, penalties, rating and payout. Take the doubled rewards if you want them, or return to the lobby.
Active Tasks are the scoreboard
Every pad hands you the same kind of list. The common ones:
- Rescue all civilians
- Secure all hostiles
- Recover all stolen cash
- Secure all evidence
- Secure the laptop / secure the stolen money
You can finish a raid with hostiles left if the pad does not ask for them, but most do. Read the list; do not guess from the map name.
How scoring rounds out
The debrief pays per line completed, then subtracts your mistakes. A clean house raid scored like this on the 12 October build:
Two patterns fall out of that. Evidence and cash lines are often worth nothing on pads that do not involve them, and a single officer down costs roughly as much as one full civilian line.
Combat notes that change outcomes
- Fire modes matter. The service pistol runs semi-automatic and the HUD shows its mode; check it before you push a stairwell.
- Reload behind cover. The fatal funnel is the doorway, not the room.
- Flashbangs earn their slot. Two seconds of stun is a free room.
- Frags are for empty rooms. Civilians and teammates both count against you.
- Downed officers can be revived, but the revive prompt in the current build costs Robux. Armour is cheaper.
Common questions
Can I leave a raid early?
You can, but you forfeit the payout and the tasks you already completed are not banked.
Does the party size change the payout?
Each officer is scored on their own tasks. A bigger party speeds the sweep up; it does not multiply your cash.
Is there friendly fire?
Yes, and it counts against you the same way an officer-down penalty does.



