Codes CLANS · DIFFICULT · GRENADES · HELLO verified 14 October 2026 — 694 free cash
Tactical: Swat Simulator Guide

Smuggler's Run port raid

The port pad, where range decides the run and a shotgun is a challenge, not a plan.

Last verified 2026-10-14 · Build 12 Oct 2026

Mission brief
  • Rescue all civilians
  • Secure all hostiles
  • Secure all evidence
PadSmuggler's Run
BriefingOperation Dock Line
LocationRavenport docks
Clock03:00
Quick answer

Bring a rifle. Hostiles are scattered across the whole port, the sightlines run 30 to 60 metres, and the last stretch of quay is a walk with no cover.

Smuggler's Run is the port pad, and it is the one that punishes a shotgun the moment you spawn.

Container port at night with cranes lit against a dark sky

Briefing

The pad briefs as Operation Dock Line, at 3 a.m., at a port the brief calls Ravenport. Two minutes in, the radio confirms the scale of it:

All right, entry team. We've got an intel that hostiles are scattered all over the port. Exercise extreme caution.

What the pad asks

  • Rescue all civilians
  • Secure all hostiles
  • Secure all evidence

Why range decides this pad

The site is cranes, containers and open quay. Hostiles appear across 30 to 60 metres, they shoot from cover, and the last stretch of the map is a walk with nothing to hide behind. This is the one pad where the answer to "shotgun or rifle" is never the shotgun — a shotgun-only run here is a challenge, not a plan.

Route that works

  1. Clear the near containers and the sheds before moving to the open quay.
  2. Work along the water rather than down the middle; the middle is where the long sightlines converge.
  3. Mark evidence on the crates as you pass, and check containers that have a lock prompt.
  4. Finish the far end of the dock, then walk the length back and confirm the task list is empty.

Kit for this pad

SlotChoiceNote
PrimaryRifleA sighted rifle is the whole answer
SecondaryPistolFor the container doors and the reload
GadgetSmoke or flashSmoke earns a slot here and almost nowhere else
ArmourHeavier is fineThe distances are long and the return fire is accurate

Where people lose this pad

  • Bringing a shotgun. Every veteran run of this pad that goes wrong starts with a close-range primary.
  • Walking the middle of the quay. You get shot from three directions at once.
  • Skipping locked containers. Some carry evidence, and the lock hold takes seconds you should spend after clearing the area.

Common questions

How long is a port run?

Longer than the bank and slower than the prison. Budget twenty minutes solo.

Is solo viable?

Yes, but this is the pad where two officers covering different angles help most.

What is the best position on the dock?

High ground near the sheds. It puts you above the container line and shortens every engagement.