Locked Tenants house raid
The tighter house pad, where vertical clearance and a shotgun decide the run.
- Rescue all civilians
- Secure all hostiles
- Secure all evidence
Clear vertically, not horizontally: take the landing before the hallway, flashbang every door, and leave the long optics in the locker.
Locked Tenants is the second house job: tighter, more doors, and less space to fix a bad entry.

What makes it different from Forced Entry
Same family of building, harder geometry. Where Forced Entry has a garage and a wide ground floor, Locked Tenants puts you in stairwells and bedrooms with almost no separation between rooms. Everything happens at bad-breath distance.
What the pad asks
- Rescue all civilians
- Secure all hostiles
- Secure all evidence
The route
- Enter away from the main approach and clear the ground floor fully, including the door you came in through.
- Clear vertically rather than horizontally — take the landing before the hallway, or you will get shot from above.
- Bedrooms, bathroom, storage, in that order.
- Check behind furniture. Small rooms here hide two suspects more often than one.
Kit for this pad
- Shotgun or SMG. This is the pad the pump-action was designed for.
- Flashbang, every door. Two seconds of stun is a free room in a building this tight.
- No sniper, no long optic. If you have the R700 pass, holster it — the only angle long enough for it is the street you entered from.
Where people lose this pad
- Getting shot from the landing. Vertical clearance is the one rule people break.
- Leaving the entry door unsecured. A suspect walks in behind you and the sweep is void.
- Tasing through a doorway into a group. The taser's stat card is 5/100; it is a tool for a single compliant target, not a crowd.
Common questions
Is this pad worth farming?
Only once you can clear it without casualties. Its cash per minute is close to the bank's, but the officer-down risk is higher.
Does a shotgun work everywhere here?
In this building, yes. It is the pad to own one for.
What about the C4?
If the door is reinforced and you own Special Forces, a breach charge saves you the push-open animation at the worst moment. Otherwise it is a luxury.



