Codes CLANS · DIFFICULT · GRENADES · HELLO verified 14 October 2026 — 694 free cash
Tactical: Swat Simulator Guide

Locked Tenants house raid

The tighter house pad, where vertical clearance and a shotgun decide the run.

Last verified 2026-10-14 · Build 12 Oct 2026

Mission brief
  • Rescue all civilians
  • Secure all hostiles
  • Secure all evidence
PadLocked Tenants
BriefingHouse raid
RangeClose quarters
OperationNight Warrant
Quick answer

Clear vertically, not horizontally: take the landing before the hallway, flashbang every door, and leave the long optics in the locker.

Locked Tenants is the second house job: tighter, more doors, and less space to fix a bad entry.

Officers clearing a house interior with short-range weapons

What makes it different from Forced Entry

Same family of building, harder geometry. Where Forced Entry has a garage and a wide ground floor, Locked Tenants puts you in stairwells and bedrooms with almost no separation between rooms. Everything happens at bad-breath distance.

What the pad asks

  • Rescue all civilians
  • Secure all hostiles
  • Secure all evidence

The route

  1. Enter away from the main approach and clear the ground floor fully, including the door you came in through.
  2. Clear vertically rather than horizontally — take the landing before the hallway, or you will get shot from above.
  3. Bedrooms, bathroom, storage, in that order.
  4. Check behind furniture. Small rooms here hide two suspects more often than one.

Kit for this pad

  • Shotgun or SMG. This is the pad the pump-action was designed for.
  • Flashbang, every door. Two seconds of stun is a free room in a building this tight.
  • No sniper, no long optic. If you have the R700 pass, holster it — the only angle long enough for it is the street you entered from.

Where people lose this pad

  • Getting shot from the landing. Vertical clearance is the one rule people break.
  • Leaving the entry door unsecured. A suspect walks in behind you and the sweep is void.
  • Tasing through a doorway into a group. The taser's stat card is 5/100; it is a tool for a single compliant target, not a crowd.

Common questions

Is this pad worth farming?

Only once you can clear it without casualties. Its cash per minute is close to the bank's, but the officer-down risk is higher.

Does a shotgun work everywhere here?

In this building, yes. It is the pad to own one for.

What about the C4?

If the door is reinforced and you own Special Forces, a breach charge saves you the push-open animation at the worst moment. Otherwise it is a luxury.