Locker and uniforms
Five tabs, four slots, and what uniforms actually change.
The lobby has Shop, Quests, Prestige, V.I.P. and a free-claim tab. Inside the locker you fill primary, secondary and gadget slots and buy armour under uniforms.
The locker is the lobby menu where every loadout decision actually happens, and it has more tabs than most officers explore.

The tabs you will use
| Tab | What it does |
|---|---|
| Shop | Cash and Robux purchases, plus the Codes box |
| Quests | The current objectives that pay on completion |
| Prestige | Rank reset, locked behind V.I.P |
| V.I.P | Pass page |
| Free | The claim tab |
Slots inside the locker
- Primary, secondary, gadget — the three things you carry into the raid.
- Uniforms — outfits, headgear and the armour section that decides your health pool.
- Armory — buy and customise weapons, and attach sights or a brake.
- Customise dog — only meaningful with the K9 pass.
Outfits worth knowing
The build's uniform list includes a SWAT class A outfit, a SWAT police cap, and an FBI tactical beanie — the last one appears while the FBI pass is not owned, which confuses as many people as it entertains. Uniforms and headgear are cosmetic: they change what you look like and nothing about a firefight.
Quests
The quest tab pays for ordinary play rather than for grinding a single pad. Observed quest lines in the current build include arrest 4 hostiles, successfully complete missions x3 and secure 9 civilians total. Claiming them is free cash for playing normally, which is the best kind.
Prestige
The lobby shows a prestige option and it is locked behind V.I.P in the current build. Until that changes, treat it as a pass feature rather than a progression path.
Common questions
Does a uniform change anything in a raid?
No. Armour is the only locker purchase that changes how much damage you can take.
Where is the code box?
Shop, then Codes on the left. Codes pay cash only.
Can I resell gear?
No. Purchases in the armory are permanent.
Why can I not see some weapons?
Either the pad asks for a slot you have not filled, or the gun is a pass item. The locker shows both cases differently: cash items have a price, pass items are advertised in the passes list.



